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Ricochet lost worlds
Ricochet lost worlds




ricochet lost worlds ricochet lost worlds

The world you're on makes little difference to the gameplay though. The game is set on four different worlds, each of which is reminiscent of a lost or mythical society (an Atlantis-like Sunken City starts things off, before moving on to the centre of the earth, a Mayan-influenced lump of rock, and so-on). In Ricochet Lost Worlds the concept has been dragged kicking (if not screaming, then maybe grumbling slightly) into the 21st century. We've seen a brace of versions of the game in the past year or so (and some, like Block Breaker Deluxe, are better than others). If it all sounds very familiar, that's because it's an idea borrowed from Breakout, one of those games that, along with Space Invaders and Pong, is a bona fide classic. Hit a block with the sphere and it'll disintegrate, clearing the way for you to pound at the ones behind. And rather than go at them with a big gun, demolition ball, or high explosives, you have to make do with bouncing an ion sphere (a giant ball bearing to the rest of us) at them. In fact, if Ricochet Lost Worlds is anything to go by, you'll have to wait until we've discovered other worlds and the technology required to build a spaceship / hovercraft that sports a giant paddle on its front bumper.įor this unwieldy-looking craft will be the tool of your trade if you're a block basher in the sci-fi future, and you'll need to be at a zen-like one with it if you're to succeed.Īhead of you lie 80 levels that need to be cleared of the brick-like menaces to society. If mobile phone games are to be believed, then the art of bouncing a ball into a brick wall, destroying blocks as you go, is someday going to be very important.






Ricochet lost worlds